Short-range Homing It is identical to the basic homing in everything except for the smaller targeting radius, but due to it, provides much more control. It has a large area in which it will be aimed at enemies, it can be inconvenient if you are between several enemies, it can be difficult to choose the right target, and also projectiles can be aimed at the enemy behind your back, which can create a danger of being hit by your own projectile. Homing Affects both the position and angle, as well as the speed of the projectile. Let's analyze each of these spells, and understand how and where it would be better to use it. Despite the fact that they all do the same thing, each of the homing modifiers is different from each other and should be used in the right build for it. Homing is a group of modifiers that will impart some constant force on projectiles to make them home in on enemies. Spell modifiers that redirect projectiles to seek out targets. If you try to get more, the game will just crash. For example 16 food and 16 payloads with 800 StP. Even a few StPs can slow down fps, and the 16 * 800 * 16 expression acts as a limit, meaning 204k operations. It is worth noting that StP in general is very bad for performance. In the late game wands, in order to save space, we can use only one projectile both for food and for direct StP target, Wand refresh is used for this:Īs you can see, the ability to divide both the number of projectiles as food, and the StP itself allows you to significantly increase damage. In order to avoid this, use the expiration trigger. Though be careful, occasionally there may be cases when StP will absorb a Luminous Drill with Timer, which will lead to a lack of payload release. In order to separate the projectile for absorption in the future using StP, or in other words, the food, from the projectile with applied StP, Luminous Drill with Timer is well suited, since its lifetime allows the projectile to appear and in the next moment be absorbed by StP. It is recommended to use only in the early game due to the lack of alternatives. Barrier spells are not as good for StP as they may seem, since it takes more than one frame to make all the projectiles appear, and it also can be very laggy. Such as Freezing Gaze(despite the fact that it deals ice damage, it has a hidden explosion component that StP can absorb), Infestation, Ball Lightning and Triplicate Bolt. Some spells consist of several projectiles, which allows us to multiply damage even without additional spells when using StP. This modifier can be used both in the mid-game in order to redirect the damage from some spells to one point, and in the late game in order to greatly increase the damage inflicted, since multiple copies of StP will absorb the same damage. It cannot absorb other spells which also have a Spells to Power modifier applied. Spells to Power absorbs projectiles owned by you that are currently in flight in a radius and adds their projectile and explosion damage to the projectile the modifier is applied to. The fastest way to do this is by stacking greed perks. Also get infinite gold (which becomes such after the 2.1 billion), this will allow you to use GtP without restrictions. Damage is also capped at 11,000, and can be achieved if you have 218,000 or more.īoth of these spells can provide huge damage, and in order to use them without difficulty, you can collect several stainless armor perks or use ambrosia to get maximum damage. Gold To Power is spent 5% of your gold in and adds 0.5 times of spent projectile damage to the projectile.The gained damage is capped at 24,000, and can be achieved with 55,000 ♥ or more. Blood to Power damages you for 20% of your current health and adds 0.44 times of it in form of projectile damage.
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